Oculus VR and Xiaomi know what they are up to. Virtual reality (VR) is not having the impact that some companies have predicted during the last five years, which is the period in which they have “cooked up” the commercial solutions that we can find nowadays in the market, such as Oculus Rift, HTC Live or Sony PlayStation VR. Some of these virtual reality glasses offer a fairly successful experience, but require the support of a very powerful PC that is not available to everyone, which, coupled with its high price, causes many users can not access them. This is the most relevant handicap of Oculus Rift and HTC Vive,even though its price has dropped significantly.
We have recently seen how Amazon, the e-commerce giant, posed a very different physical store model than we know it to be. Its Amazon Go stores will use sensors and artificial intelligence so that ATMs are no longer necessary, but there are other initiatives in this regard.
Intel has just introduced one of them: the semiconductor manufacturer has launched its Responsive Retail Platform, a project that consists of various types of sensors and certain applications for physical stores to modernize. This platform will help provide inventory tracking or suggestions on consumer habits.
Minecraft is a phenomenon, there is no doubt. Its growth is unstoppable and as we know Microsoft wanted to be part of it, so buying Mojang has been one of the most important issues regarding the “New Microsoft”. This has allowed the famous game is expanding its horizons with versions for Wii U, an exclusive HoloLens and its foray into virtual reality by Oculus, version finally available today.
Although Minecraft has been available in virtual reality through unofficial mods and a version for Gear VR, today is when Microsoft is finally releasing a free update for its beta version of Windows 10: ‘Minecraft: Windows 10 Edition Beta’, the which can be played with glasses Oculus Rift for a more immersive experience.
A 4K screen on a phone is not a trivial change involves having to have a much more powerful hardware to keep moving with guarantees that amount of pixels, and also affects the autonomy of the team, but it is an inevitable trend, also driven by the virtual reality.
I explain apart from the virtual reality helmets that cost a pretty penny, there are many companies that want our phones are the eyes of those helmets, approaching the experience more affordable. Samsung and Google are the most interested companies it either with solutions cardboard, plastic well. But the reality is that they are functional, with phones that are already on the market.
Google boosted the advancement of virtual reality for all audiences thanks to Google Cardboard, but now wants to go further with Daydream, a new project that aims to provide a virtual reality of high quality on mobile.
With the new Android N will arrive in autumn also come Daydream, this technology will go beyond what has been achieved with Cardboard thanks to the combination of compatible smartphones with this – not everyone serán – specification, a reference design for glasses, launch of a special control for Daydream, and also a specific section of Google Play for these new virtual reality content.
NVIDIA CEO, Jen-Hsun Huang, has an interesting GPUTechn inaugural conference in 2016, an event dedicated to the segment of graphics processors. In it the head of the firm told us about new releases of a company that is very clear about where it wants to direct his steps.
These steps are concentrated in two segments that are on everyone’s lips: virtual reality and artificial intelligence. His new solutions among other things allow users to use their laptops and HTC Vive Oculus Rift thanks to new Quadro M5500. The Tesla P100 is the other leg of the strategist aimed at high -performance computing environments in which artificial intelligence is increasingly protagonist.
The technology is not as relevant for consumers: they want to live the experience offered by virtual reality. The main protagonist of the MWC, which is being held now in Barcelona and is the great event par excellence of the technology industry and telecommunications, is still the virtual reality.
Big brands have launched a career of presentations and do little more than introduce new opportunities and new services in the context of virtual reality. But virtual reality is not present only Mobile through presentations, actually it has a much broader presence and has managed to be a much more complex way that shows that its potential goes far beyond just a few pitches to go putting things in context.
Creativity, dipping, sensitivity, fascination, interaction, technology and imagination are some of the many concepts that could better define which is the virtual world. The revolution, able to break the barriers of information, communication and entertainment, is represented by the projects and virtual reality devices.
Perceived simulated 3D environments, through which the user can move in seconds to dream worlds, are representing virtual reality. The latter stands as a sensory tool, a more accurate way, will enable the society to find and decipher some of the keys that will answer some of the anthropological questions that the human being has been raised ever since.